Date: Sat, 7 Aug 1999 11:15:54 -0400 (EDT) From: lef forvrin Subject: Re: [7thSea] Two Flintlocks Blazing It might work, but I feel it goes against the feel of the game. Perhaps if the player wishes to have this happen to brutes, they can spend drama dice to roll at TN 20, and if they make it, roll on the chart. Conversely, the GM can do the same to the player, should the GM not want the villian to die. :P On Fri, 6 Aug 1999, Pat Gamblin wrote: > > On a related topic, I take it we're all making firearms 100% > >reliable? Anyone come up with a good malfunction system? > > Here's what I may use. It seems fairly simple. > > Every time you fire a pistol or musket (or cannon, I suppose), pick one of > your dice to be a 'malfunction' die. It does not matter if you keep that > die or not for the roll. Whether or not you keep it, if it comes up a 1, > there has been a malfunction. Consult this chart: > > Roll Result > 1 Gun does not fire. Try again next action, if you wish. > 2 Gun does not fire. Priming powder lost. Takes one action > to replace the priming powder. > 3 Explosion. Take appropriate damage to the firing hand/arm > (check the explosion chart in the rulebooks). Ball not fired. > 4 Minor explosion. No damage to firer, but the gun cannot be > fired until repaired (Several hours and a gunsmith roll vs > 15 or higher.). Ball not fired. > 5 Minor explosion. 1 flesh wound to firing hand/arm. Gun is > destroyed and cannot be repaired. Ball not fired. > 6 Bad/wet powder. The gun must be cleaned out and reloaded. > This will take at least ten minutes. Gun does not go off. > 7 Low charge. Range is reduced to 20 yds for pistols and 60 yds > for muskets. Pistols do 2k2 damage, muskets do 3k2. > 8 High charge. Range is 40 yds for pistols and 90 yds for muskets. > Add 1k0 damage. Add 10 to the number to hit the target. Firer > takes 1 flesh wound. > 9 Ball off-balance. Add 5 to the number to hit the target. > 10 Gun damaged. Shot hits as normal, but gun must then be > repaired (See #4 above) before it can be fired again. > > For anyone using matchlocks in their game (which I might), I'd have them > malfunction on a 1 or a 2, not just a 1. > > Any comments? > > Maximilian Gerhardt Bremen, Eisen tinkerer > > -Keeper of the Tradeposts of the Mantis > -Member of the Hida O-Ushi Fan Club > -President of the Yoritomo Yukue Fan Club > -L5R Code: Bushido (Yes, I stole it from Zen's sig, but it's cool. ^_^). > -http://www.geocities.com/area51/lair/1961/ > -copernicus@brunnet.net > > > -- > Contents Copyright (C) 1997,98,99 by ALDERAC ENTERTAINMENT GROUP, INC. > > -- Contents Copyright (C) 1997,98,99 by ALDERAC ENTERTAINMENT GROUP, INC.