From: "Schultz, Nancy" Subject: [7th Sea RPG GM] Drachentanze Swordsman School Date: Fri, 27 Aug 1999 16:54:40 -0500 I came up with this school because when I came up with the Leader of the Eisen Mercenaries that my Montaine Noble was being convinced to hire (as a separate force from the garrison) none of the existing Swordsman Schools really fit her personality. I may expand and allow new PC's (either replacements or new players) to take this as well, though at the moment it is intended for an NPC (or possible GMPC) *** Drachentanze Country of Origin: Eisen Description: Drachentanze has a common base with Aldana, in that both are techniques that are based on the Dance. The similarity ends there. While the Aldana dances to a tune in his head, the Drachentanze dances to the tune of the battle itself. Often Drachentanze swords are grooved and drilled to produce "singing" swords keyed to harmonize with both the ring of the sword when it strikes and it's owner's own voice. Born of the stylized passion plays of the lives of the Prophets and Eisen saints, both song and dance are used with swordplay to surprising effect by the Drachentanze. The interplay of song, dance and blade appear seamless, often making the Drachentanze appear to be a more skilled, or at least more dangerous, fighter than he actually is. The Flaw of Drachentanze is that much of it is show. If the opponent can determine which is bluff and which is threat, the Drachentanzen true strength, or lack there of, is exposed. Basic Curriculum: Heavy Weapons, Performer Swordsman Knacks: Disarm (Heavy Weapons), Feint (Heavy Weapons), Tagging (Heavy Weapons), Exploit Weakness (Drachentanze) Apprentice: The Drachentanzen is first taught to bring the Dance into his defense. The Drachentanzen gains One Free Raise to Parry (Heavy Weapons), and may use Dancing as Footwork (Alternately if footwork is added as a basic Knack of Heavy weapons in your game, add Dancing to all Passive Defense ratings (Parry 3 and Dancing 3 gives a Parry Passive defense of 23)) Journeyman: At this level, the Drachentanzen learns how to direct the battlesong to dishearten his opponents. The battlesong of the Drachentanzen is properly sung throughout the fight. Combining the ring of battle with the Drachentanzen's own Song can often defeat an opponent's will, if not his body. Roll Singing + Wits each round. TN= Opponent's Finessex5 +5. Every X number of successful rolls/rounds in a row (where X= opponent's resolve) the opponent looses a Drama Die. If the Singing roll is failed or silenced during the round, the opponent regains any drama dice lost in this fashion and the song must begin again. Master: As the Drachentanzen master brings his blade fully into the dance, he can find unusual opportunities for attack, and utilize them. The Drachentanzen rolls Dancing Dice. Each die that matches an Action die grants 1 additional Action in that phase, which may only be used to attack. *** Ok. I'm ready for my abuse and other commentary. Actually I don't check my E-mail on the weekends, so I won't know anyone's opinion until Monday. Have a good weekend. --Nancy -- Contents Copyright (C) 1997,98,99 by ALDERAC ENTERTAINMENT GROUP, INC.