From: owner-7thsea@darkedge.com on behalf of John Wick [ork@lightside.com] Sent: Tuesday, September 07, 1999 10:51 AM Subject: Re: [7th Sea RPG] Disadvantages >But if I end up paying points for a "plot-hook" be damned if I'm going to >be happy when my nemesis throws my paralyzed body through a window just so >I can watch my dear gran-mama have a massive heart attack.... Hey! Someone read that! Yeah, that was a pretty mean trick. Then again, the people who go into my Champions game knew I played for keeps. It was a brutal, mean game. (Now, to get this back onto topicŠ) 7th Sea is neither mean nor brutal. It's about Heroes. Heroes got no time for angst (or time ta bleed, eh Jessie?). They're too busy being heroic. 7th Sea is a different game without disadvantages. There are no alcoholic heroes. There are no feeble heroes. There are no horoes with dark secrets. Ain't sayin' those kind of heroes don't exist, I'm saying they don't exist in the game we published. Other people's games: that's a different story. The story I told in the books about the one-eyed albino bleeding priest who liked little boys was true. That was one of the playtest Heroes. That guy -didn't get it-. But the reason he didn't get it was because the rules -allowed- him to make that kind of character. You take the rules away, you passively discourage that kind of character. (By the way, he was also the guy that murdered the hostage when nobody else was looking.) John W. ( www.7thsea.com) (www.shakaar.demon.co.uk/roleplay/7thsea/temple.htm) "To escape criticism - do nothing, say nothing, be nothing." - Elbert Hubbard -- Contents Copyright (C) 1997,98,99 by ALDERAC ENTERTAINMENT GROUP, INC.