From:"Wandering Knight" Subject:Alternative Drama Die System Date:Sat, 26 Feb 2000 00:28:02 -0600 I have found that Drama Dice are great for helping the Players tell the story. I give out Drama Dice when players do nifty things, but they aren't traded in for XP if saved. The method I have found for encouraging high drama is as follows: 1) Players gain Drama Dice for doing nifty things (sorry for the redundancy) 2) They spend those Drama Dice to affect the story through altered rolls, Villain flaws, and other elements to make the story more interesting. An example of this is causing the Henchman's gun to misfire -- I gain the Drama Die if it is used for an effect like this. 3) Players gain XP at the end of a story based on the number of Drama Dice they spent in a way the group liked, rather than on savings. I felt that the original bonus XP rule discouraged Players from spending them; and I found myself making things ridiculously difficult just to get them to spend the bloody things. 4) By awarding bonus XP based on how much effort each Player puts into making the game more fun, I have encouraged a friendly (yeah right!) rivalry among the Players. They do outlandish things to get them, then they do outlandish things to spend them. Let me know what you think of this system, The Wandering Knight Go with Grace, Go with the Blessings of the Prophets