Date: Mon, 16 Aug 1999 18:10:39 -0500 From: "Scott & Jennifer Jones" Subject: Re: [7th Sea CCG] Multi-player questions.. > The one you suggested, keeping the card facing you, should work fine. If > you're playing with more than 8 people, you're insane...;) > > My favorite idea, though, is to have everyone bring distinctive markers > or counters to the table (most players carry these with them anyway). Or, > play with your own Sea line, or just the sea cards you intend to put > adventures in, and mark where they are by putting those adventures on > your personal sea line. Or, you could try the idea we have kicked around in our group: Make a copy of one of the maps out of the RPG books, draw borders to seperate the Sea Zones and then everyone moves their markers around on the map. Not only does it look kind of cool, but it also gives you and idea about why some adventures work better in certain seas. Just my 2-pound cannon volley, Cap'n Rat Punk Rat Bastard Pirate Captain - -- Contents Copyright (C) 1997,98,99 by ALDERAC ENTERTAINMENT GROUP, INC.