Date: Thu, 12 Aug 1999 11:28:51 -0500 From: "Mike Underwood" Subject: [7th Sea CCG] 7th Sea Spoilers Well, GenCon is over and the public had access to all of the 7th Sea set, but the spoilers don't flow. I'm going to change that. Here's the text for the cards I have. Let's hope this makes other people step up and post the spoilers they have. FYI, some cards have changed since their demo deck versions, so I am posting all things that are different. You'll want to format these alphabetically, since I'm pouring through my cards. Ships: The Black Dawn Movement Cost: 2 Sail Crew Maximum: 7 React: Tack before performing an action, to move to an adjacent Sea. React: Tack when suffering Hits to absorb 2 Hits. The Crimson Roger Movement Cost: 3 Sail Crew Maximum: 9 React: Tack before performing an action, to move to an adjacent Sea. React: Tack when you Tack a crew to produce Cannon. That crew produces 2 Extra Cannon. The Hanged Man Movement Cost: 3 Crew Maximum: 8 React: Tack before performing an action, to move to an adjacent Sea. React: Tack when you are paying an Adventuring Cost to produce 2 Adventuring. Actions: From Stern to Gudgeon Cost: N/A Counter Cost: N/A Abilities: React: Play instead of performing a Boarding Attack. Until the end of this Boarding, Boarding Attacks by either player inflict 2 extra Hits. Flavor: "Reis shouted a curse and cut through the main mast. All McGee could do was jump out of the way and look for a safe place to dive overboard." Boarding Attack: Dagger Boarding Defense: Punch, Thrust Narrow Escape Cost: N/A Counter Cost: N/A Abilities: React: Play when you are paying an Adventuring Cost to produce 1 Adventuring. Boarding Attack: Slash Boarding Defense: Dagger, Punch Flavor: "As he looked back at his trapped mates, he realised it was a bit more narrow for some than others" Eyepatch Cost: N/A Counter Cost: N/A Abilities: React: Play when you are suffering Hits. You suffer 1 fewer Hit, and this card attaches to one of your Crew. This attachment has the Eye trait. A Crew cannot have more than one Eye attachment. Boarding Attack: Dagger Boarding Defense: Punch, Thrust Flavor: "Ya keep starin' yu'll see one in the mirror for the rest of yur life!" Near Miss Cost: N/A Counter Cost: N/A Abilities: React: Play when you suffer hits during boarding. You suffer 2 fewer Hits. Boarding Attack: Dagger Boarding Defense: Punch, Thrust Flavor: "I looked through the smoke and thought how lucky we were the shot only took the figurehead. Then, I though twice about what I thought first..." -Gerald Hohne One with the Sails Cost: 1 Sailing Boarding Attack: Slash Boarding Defense: Dagger, Punch Carousing Boarding Attack: Dagger Boarding Defense: Punch, Thrust. Press Gang Cost: 2 Swashbuckling Counter Cost: N/A Abilities: Put into play, from your hand, a Crew with an Influence Cost less than 3. Boarding Attack: Dagger Boarding Defense: Punch, Thrust Flavor: "Rigging? Rigging? What in the blazes is rigging?" Away Boarders! Cost: 4 Swashbuckling Counter Cost: N/A Abilities: React: Play immediately after you have completed a Boarding Attack. You may immediately conduct an additional Boarding Attack. Boarding Attack: Slash Boarding Defense: Dagger, Punch Flavor: "Now, me boys! Now! The time'll ne'er be better!" Monkey's Fist Cost: N/A Counter Cost: N/A Abilities: Discard one of your Villainous Crew. Draw three cards. Boarding Attack: Slash Boarding Defense: Dagger, Punch Flavor: "We're better of without him anyways." - Paule de Paix Quick Tack: Abilities: React: Play when you suffer hits from a Cannon attack. You suffer 2 fewer Hits. Boarding Attack: Slash Boarding Defense: Dagger, Punch A Better Offer Counter Cost: 1 Influence Abilities: Target a ship. If that ship has more than one untacked Crew, that player must tack one of their Crew. Boarding Attack: Dagger Boarding Defense: Punch, Thrust. Courtly Manner Cost: N/A Counter Cost: N/A Abilities: React: Play this card when you are paying an Influence cost to produce 1 Influence Boarding Attack: Dagger Boarding Defense: Punch, Thrusrt Flavor: " If the Queen sees a bumpkin, she treats you as a bumpkin. If she sees a lord, she treats you like a lord." "Prepare for Boarding!" Boarding Attack: Dagger Boarding Defense: Punch, Thrust Decks Running Red Cost: 2 Swashbuckling Counter Cost: N/A Abilities: Target a Villainous Crew, except Captains. Inflict Hits on the target's Ship equal to the target's Swashbuckling. Boarding Attack: Slash Boarding Defense: Dagger, Punch Flavor: "I couldn't stop 'em. They went for each other's throats and before I could even move, there was blood everywhere!" Flogging Abilities: You may only play this if you have a Villainous Captain. tack one of your Crew, then draw two cards. The Living Storm Cost: N/A Counter Cost: N/A Abilities: Weather Target any Ship which has 2 or more Adventures in play, but not completed. That ship suffers 3 Hits. Boarding Attack: Slash Boarding Defense: Dagger, Punch Flavor: "The old sailors told me that some storms were smarter than others. I never believed it... until I sailed on the Forbidden Sea." Vodanken Cost: 10 Swashbuckling Counter Cost: 4 Sailing Abilities: Target a Ship. That Ship suffers 6 Hits. Boarding Attack: Slash Boarding Defense: Dagger, Punch Flavor: "If that's Matushka's steed, I'd hate to see Matushka." - The General Wenching Cost: 3 Influence Counter Cost: N/A Abilities: Target any one of your Crew, except your Captain. That Crew is untacked. Boarding Attack: Dagger Boarding Defense: Punch, Thrust Flavor: "Another pint o'er here, lass. The mug can rst on the table and ye can rest on me lap." Calm Before the Storm Abilities: Weather Target a player who has 3 or more Adventures in the same Sea that are not completed. That player suffers 1 Hit, and all those Adventures are discarded. Boarding Attack: Dagger Boarding Defense: Punch, Thrust "Cut the Ropes!" Abilites: React: Play immediately after you suffer Hits during a Boarding. This Boarding is ended. The opposing Ship may tack 3 Swashbuckling to cancel this action. Boarding Attack: Dagger Boarding Defense: Punch, Thrust Off Course Cost: 3 Adventuring Counter Cost: Movement Cost +0 Abilities: Target another player's Ship. Move that Ship to a Sea adjacent to its current location. Boarding Attack: Dagger Boarding Defense: Punch, Thrust Flavor: "The Navigator and the Captain both looked at the broken compass. Then they looked at the map. Then the Captain looked at his pistol, and the Navigator started running." Direct Hit! Abilities: React: Play when tacking a Crew with Cannon skill greater than 6. That Crew prodices 3 extra Cannon. Boarding Attack: Slash Boarding Defense: Dagger, Punch Rough Voyage Cost: 4 Adventuring Counter Cost: 2 Sailing Abilities: Weather Target a Ship. that Ship suffers 2 Hits. Boarding Attack: Slash Boarding Defense: Dagger, Punch Flavor: "One hand for the ship - one hand for yourself." - Sailor's Proverb Speed Isn't Everything Cost: N/A Counter Cost: N/A Abilities: React: Play when you suffer Hits. Is your Ship's Move Cost is less than 3, you suffer 3 less Hits. You may not play this card during a Boarding. Boarding Attack: Dagger Boarding Defense: Punch, Thrust Flavor: "...but it sure helps." - Berek Sailing Under the Jolly Roger Cost: 2 Sailing Counter Cost: N/A Abilities: Get any one Adventure card from your deck or discard pile. Show it to your opponent, then place it into your hand. Shuffle your deck. Boarding Attack: Dagger Boarding Defense: Punch, Thrust Flavor: "It's one of the blessings of St. Rogers that a ship that flies his colors will always find a bit of adventure to spice up their voyage." Steering Clear Cost: N/A Counter Cost: N/A Abilities: React: Play when an opponent starts Boarding your Ship. This Boarding is cancelled. The other player may pay 2 Sailing to cancel this action Boarding Attack: Dagger Boarding Defense: Punch, Thrust Flavor: "As he sailed away, Berek's men yelled insults at the Castillian navy ships - who found themselves empty-handed yet again. When All Else Fails Cost: 4 Adventuring Counter Cost: N/A Abilities: Target a Sea Attachment. That Attachment is destroyed. Boarding Attack: Slash Boarding Defense: Dagger, Punch Flavor: "When all else fails, take a hostage. Their guns get quiet when one of their own is tied to the figurehead." - J. Berek Good Shot! Cost: N/A Counter Cost: N/A Abilities: React: Play when you tack a Crew to produce Cannon. That Crew produces 1 extra Cannon. Boarding Attack: Dagger Boarding Defense: Punch, Thrust Flavor: "I said 'Fire a shot across her bow!' " "I guess I'm just not trained to miss, sir." Point-Blank Cannon Volley Cost: 3 Cannon Boarding Attack: Dagger Boarding Defense: Punch, Thrust 12-Pound Cannon Volley Boarding Attack: Slash Boarding Defense: Dagger, Punch Disarmed! Abilities: React: Play immediately one of your Crew with a Swashbuckling greater than 2 Starts a Boarding Attack. Your opponent must immediately discard 2 cards from his or her hand. You mat only play one Disarmed per Boarding Attack Boarding Attack: Slash Boarding Defense: Dagger, Punch Grappling Hooks Boarding Attack: Dagger Boarding Defense: Punch, Thrust High Seas Boarding Cost: Movement Cost +3 Counter Cost: Movement Cost +3 Boarding Attack: Dagger Boarding Defense: Punch, Thrust Crew: Bully Boys Boarding Attack: Punch Boarding Defense: Club, Thrust Shellbacks Boarding Attack: Punch Boarding Defense: Club, Thrust Arturo Rodriguez Cannon 1; Sailing 2; Adventuring 2; Influence 1; Swashbuckling 1 Faction: None Abilities: Heroic Boarding Attack: Punch Boarding Defense: Club, Thrust Flavor: "Three shares? That's a lot of Guilders, Captain. Unfortunatley for you, Guilders are not what I'm interested in." Marketeers Boarding Attack: Punch Boarding Defense: Club, Thrust William Toss Cost: 4 Influence Cannon 0, Sailing 1; Adventuring 1; Influence 2; Swashbuckling 3 Faction: Sea Dogs Abilities: None Boarding Attack: Punch Boarding Defense: Club, Thrust Flavor: "I looked at the double-headed coin and smiled. "Heads, of course." It landed in his hands and we both looked. "Sorry, pal. I'll take that purse now." Buccaneers Abilities: Loyal * No Attachments Boarding Attack: Punch Boarding Defense: Club, Thust Brutes Boarding Attack: Punch Boarding Defense: Club, Thrust Foul Weather Jack Cost: 3 Influence Cannon 2; Sailing 0; Adventuring 1; Influence 1; Swashbuckling 1 Faction: Explorers Abilities: Gunner You must discard the top card of your deck each time you shuffle your deck. Sink Jack if the boarding attack on the discard is a Slash. Boarding Attack: Punch Boarding Defense: Club, Thrust Flavor: "Had a parrot once. Lost 'im. Had me a cat, too. Had me a dog. Had me a rat. Had me a wife... you don't wanna hear about her." Alesio Cost: 8 Influence Cannon 0; Sailing 0; Adventuring 2; Influence 4; Swashbuckling 1 Faction: Brootherhood Abilities: Unique * Loyal * Fate 1 * First Mate Act: Tack to move one of your Sea Attachments to a Sea adjacent to its current location. Boarding Attack: Punch Boarding Defense: Club, Thrust Flavor: "They say a Fate Witch can smell a destined man a hundred miles away. Why else do you think she stays so close to the Cap'n?" Thom Brunner Abilities: Gunner Boarding Attack: Punch Boarding Defense: Club, Thrust Jillison Brown Abilities: React: Tack when you are paying a cancel cost of an action to produce 3 ponts towards it cost. William Fodd Cannon 0; Sailing 3; Adventuring 2; Influence 0; Swashbuckling 1 Boarding Attack: Punch Boarding Defense: Club, Thrust Velik Cost: 6 Influence Cannon 2; Sailing 2; Adventuring 3; Influence 1; Swashbuckling 3 Faction: Brotherhood Abilities: Heroic React: tack when a card with the Weather trait is targeting one of your cards. That action is canceled. Boarding Atttack: Punch Boarding Defense: Club, Thrust Flavor: "No magic, my Captain. Just a little miracle. Glad you appreciate it." Denny La Bree Cost: 3 Influence Faction: Brotherhood Cannon 0; Sailing 3; Adventuring 2; Influence 0; Swashbuckling 1 Abilities: Topman Boarding Attack: Punch Boarding Defense: Club, Thrust Flavor: "Bad food, no sleep, worms, rats, scurvy, sea monsters, smelly bunkmates. Heh, still beats a cold cell back on the island any day of the week." Invar Andersson Boarding Attack: Punch Boarding Defense: Club, Thrust Brennan Cost: 5 Influence Faction: Explorers Cannon 0; Sailing 0; Adventuring 3; Influence 2; Swashbuckling 1 Abilities: Loyal Act: Tack Brennan and discard a card from your hand to draw a card. Boarding Attack: Punch Boarding Defense: Club, Thrust Flavor: "Brennan is always prepared for every situation... as if he's been planning for years." - Guy McCormick Julius Caligari Cost: 5 Influence Faction: Crimson Roger Cannon 1; Sailing 0; Adventuring 0; Influence 3; Swashbuckling 3 Abilities: Villainous Boarding Attack: Punch Boarding Defense: Club, Thrust Flavor: "My brother? For that price, I'd sell him, my father, my mother, and my sister." "Done and Done" Samuel Smitts Abilities: Gunner Samuel uses his Cannon skill instead of his Swashbuckling when influcing Hits in a Boarding Attack Boarding Attack: Punch Boarding Defense: Club, Thrust Angus McCloud Cost: 6 Influence Faction: Sea Dogs Cannon 2; Sailing 1; Adventuring 2; Influence 1; Swashbuckling 3 Abilities: Heroic Angus' Boarding Attacks inflict 3 Extra Hits when the Ship has a Villainous Captain. Boarding Attack: Punch Boarding Defense: Club, Thrust Flavor: "McGee calls him 'Cousin Angus'. Then again, every Highlander I meet calls him Cousin Angus. Small island, I guess." - Lyin' John Fox Jimmy Bass Cost: 4 Influence Faction: Sea Dogs Cannon 3; Sailing 0; Adventuring 0; Influence 0; Swashbuckling 2 Abilities: Gunner Jimmy produces 2 extra Cannon when you are targeting a Ship that you have performed a boarding with this turn. Boarding Attack: Punch Boarding Defense: Club, Thrust Flavor: "The hook took hold on the ship just next to Jimmy's head. He tilted the cannon fifteen degrees and let the Brotherhood scum taste Avalon shot first-hand." Needle Nose Nye Cost: 3 Influence Faction: Sea Dogs Cannon 1; Sailing 3; Adventuring 1; Influence 1; Swashbuckling 1 Abilities: Nye may not tack to absorb Hits during Boarding. Nye may be sunk to absorb 1 Hit during Boarding. Boarding Attack: Punch Boarding Defense: Club, Thrust Flavor: "We calls him that because nobody can pronounce his name 'cept the Cap'n. 'Course, with 'im not speaking Avalon and us not speakin' Castillian, I don't think he knows what it means." -Phelan Cole "Lyin" John Fox Cost: 4 Influence Faction: Sea Dogs Cannon 2; Sailing 2; Adventuring 2; Influence 0; Swashbuckling 2 Abilities: React: Tack John immediately after completing a Goods Adventuring. You may perform an additional action after this one. Boarding Attack: Punch Boarding Defense: Club, Thrust Flavor: "These ain't no dentist tools - these be arcane Syrneth artifacts or my name ain't John Wiggins." Jack Tars Cost: 4 Influence Cannon 1; Sailing 2; Adventuring 0; Influence 0; Swashbuckling 2 Abilities: Loyal Jack Tars have a +2 Swashbuckling during a Boarding with a Ship you have targetied with a Cannon attack. this turn. Boarding Attack: Punch Boarding Defense: Club, Thrust Flavor: "No sir, Cap'n Berek, sir. No problem. Just a wee storm, that's all. Remember when Harry o'er there got himself struck by lightnin'? Now *that* was a storm!" Captains: Berek Starting Plunder: 10 Faction: Sea Dogs Cannon 3; Sailing 2; Adventuring 2; Influence 4; Swashbuckling 4 Abilities: Start: Trade Sea Heroic * Swordsman +2 (Berek inflicts 2 extra Hits during Boarding Attacks) When you are drawing cards at the end of the turn, you may draw an additional card if you have three or more other Sea Dog Crew on your Ship and none of your Crew were sunk this turn. Flavor: "Never been done, eh? We'll have to see about that." Attachments: Broken Compass Inn Cost: 2 Adventuring Type: This Sea Attachment Abilities: Any player may sink the Inn by tacking Adventuring as an action. React: tack when you are in this Sea and paying an Influence cost to produce 1 Influence. Boarding Attack: Club Boarding Defense: Dagger, Slash Flavor: "The ship went down and e'ery man did drown and die." "Well, if ya ll died them it must be true!" Who Shot the Albatross? Cost: N/A Type: Ship Attachment Abilities: Any player in this Sea may Sink Who Shot the Albatross by tacking 1 Swashbuckling as an action. While Who Shot the Albatross is attached to your Ship, you have +5 Sailing for the purposes of determining Initiative. Boarding Attack: Club Boarding Defense: Dagger, Slash Flavor: "Yes, sir. I saw who done it. It was... hey, where'd he go?" Master of the Tops Cost: 3 Influence Type: Crew Attachment Abilities: +1 Sailing Boarding Attack: Club Boarding Defense: Dagger, Slash Flavor: "He climbs like a spider, weaving a web to catch the wind." Contents Copyright (C) 1997,98,99 by ALDERAC ENTERTAINMENT GROUP, INC.