Main Page Finn's Companion Official 7th Sea Page Battle Academy Library Links |
7th Sea Clarifications & Errata |
You have questions, we have answers. If you have further questions, please join the 7th Sea list servers. Just send an e-mail to majordomo@darkedge.com and include "7thSea" in the body of the text for the general list serve and "GM7thSea" for the Game Master list serve.
Q: Crossbow is a 2k3 weapon. How can that be?
Remember, you can only Keep the dice you roll. So, under normal circumstances, a
crossbow is a 2k2 weapon, because youre only rolling 2 dice. However, if you take an
Action to aim (Raise), you increase the number of dice youre rolling to 3, which
means you can Keep 3.
Q: There are a couple of missing Arcana on the Hero and Villain Arcana Charts.
Whats wrong?
The Hero Arcana Chart (pg. 128) has one error, but its an easy fix. Replace
"Martyr" with "Altruistic".
The Villain Flaw Rash (pg. 144), is also missing. Use the Hero "Rash" as a
substitute.
Q: How does a Free Raise work?
A Free Raise adds 5 to your roll. In other words, you roll your dice and add 5 to the
result. Thats a Free Raise.
Q: Using Sorte, can a Fate Witch manipulate the Arcana she perceives? Or is perceiving
them the sole function of the Arcana Knack?
Perceiving an Arcana is all she can do. However, perceiving Arcana (especially when
theyre Villain Flaws) is pretty useful.
Q: In the character creation section full blooded sorcerer costs 40pts, yet
in the sorcery section it costs 50 which is correct?
40 Points.
Q: Is Linguist too useful an advantage? two out of three of my characters
have it?
We made Linguist cheap because its just too damn frustrating to have a bunch of
Heroes who cant talk to each other and too damn unrealistic to say that language
doesnt matter.
If you want Linguist to be more expensive, hike up the cost.
Q: GMs can spend their Drama Dice on: activating a Hero's Hubris, improving rolls. What
else?
Activating a Villains Wile.
Q: Every time a player spends a Drama Die, the GM receives one. Are there other ways
for GM to get them (besides just arbitrarily giving themselves some)?
Thats not quite right.
Every time a Hero spends a Drama Die on a roll, the GM gets it.
And, no, the GM never arbitrarily gives himself Drama Dice. If hes doing
things right, he gets more than enough from the Heroes.
Q: Players receive more Drama Dice when they act Dramatic. Do these come from the GM's
Pool or not?
No. They come from Drama Die Heaven, a place far, far from here.
Q: If Footwork can be used at any time, and Parry (for the appropriate weapon) *may* be
used when holding that weapon, doesn't that make Parry knacks not very important?
You have to use Footwork when youve got nothing else. On the other hand, if you
do have Parry, you can use that instead of Footwork. If youre leaping from a table
top to a chandelier, then you have to use Leaping. If youre climbing up a rope, you
have to use Climbing.
Q: For Castillian education on page 125 it cost 3 (1 for castillian)
on page 166 is cost 4(2 for castillian). Which is it?
4 cost (2 for Castillians).