From: David Moody Subject: RE: [7th Sea RPG GM] 7th Sea House Rules Date: Wed, 1 Sep 1999 14:46:38 -0400 Well, you wouldn't "keep" the 15 points of damage. That damage is only held until the end of the fight. I think having enough time to remove your armor qualifies as the fight having ended... hence the 15 points goes away. Moody -----Original Message----- From: VALAMIR@aol.com [mailto:VALAMIR@aol.com] Sent: Wednesday, September 01, 1999 1:59 PM To: gm7thsea@darkedge.com Subject: Re: [7th Sea RPG GM] 7th Sea House Rules In a message dated 9/1/99 11:46:22 AM Eastern Daylight Time, jeff-hartsell@sandhills.com writes: > Going over this some more, I think that losing a kept die is too huge a > penalty. So, I am going to try having metal armor remove 2 unkept dice. > So, a person with a brawn 3, finesse 3, and attack 3 would be a 4k3 when > fighting in metal armor and would do 6k3 with a heavy weapon and would be > 5k3 when rolling to soak damage. There is one "strange effect" of this rule, which may not come up often enough to worry about, but I notice these things. Say I take 15 points of damage wearing the armor, because of the soak assistance I pass the test, don't take a wound but record 15 hits. Now I take the armor off, and take another 5 hits. I'd roll my normal soak against the full 20. The strange effect being that if I was able to avoid the damage because the armor absorbed it for me, than the hits associated with that damage should probably come off along with the armor. -- Contents Copyright (C) 1997,98,99 by ALDERAC ENTERTAINMENT GROUP, INC. RE: [7th Sea RPG GM] 7th Sea House Rules

Well, you wouldn't "keep" the 15 points of damage.  That damage is only held until the end of the fight.  I think having enough time to remove your armor qualifies as the fight having ended... hence the 15 points goes away.

Moody

-----Original Message-----
From: VALAMIR@aol.com [mailto:VALAMIR@aol.com]
Sent: Wednesday, September 01, 1999 1:59 PM
To: gm7thsea@darkedge.com
Subject: Re: [7th Sea RPG GM] 7th Sea House Rules


In a message dated 9/1/99 11:46:22 AM Eastern Daylight Time,
jeff-hartsell@sandhills.com writes:

> Going over this some more, I think that losing a kept die is too huge a
>  penalty.  So, I am going to try having metal armor remove 2 unkept dice.
>  So, a person with a brawn 3, finesse 3, and attack 3 would be a 4k3 when
>  fighting in metal armor and would do 6k3 with a heavy weapon and would be
>  5k3 when rolling to soak damage.

There is one "strange effect" of this rule, which may not come up often
enough to worry about, but I notice these things.

Say I take 15 points of damage wearing the armor, because of the soak
assistance I pass the test, don't take a wound but record 15 hits.  Now I
take the armor off, and take another 5 hits.  I'd roll my normal soak against
the full 20.  The strange effect being that if I was able to avoid the damage
because the armor absorbed it for me, than the hits associated with that
damage should probably come off along with the armor.
--
Contents Copyright (C) 1997,98,99 by ALDERAC ENTERTAINMENT GROUP, INC.

Contents Copyright (C) 1997,98,99 by ALDERAC ENTERTAINMENT GROUP, INC.